Power source: lighthouse.
Delivery system: a very large, very hairy problem.
An open Maine coast. Six missions. One ridiculous cape.
Launch, bank, dive, and blast the hype. Follow the light to recharge.
W / ↑ fly · A D turn · R climb · C dive · S brake
Space boost · E beam · Q shockwave
N route assist · gamepad L/R triggers climb/dive
Recharge near the lighthouse or inside its sweeping beam.
Beam targets enemies in the aiming circle. Boost through them for a flying strike.
Shockwave near ground, or dive first for a super landing.
Superintelligence status: pending.
Super marketing status: operational.